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Peggle

Title IDs:58410889
Latest activity May 27, 20262 total reports

Public compatibility status tracks the latest official release only. Preview, self-built, and local builds that do not match that release stay in the activity feed so they do not overwrite the release verdict.

Current Release Status

Public status stays conservative and only uses evidence that matches the current published release. Preview, self-built, and non-matching local activity appears below for context.

Latest activity: May 27, 2026
iOSUnverified

iOS release has no matched reports yet

Current official release

Latest verified
Not yet verified
Evidence count
0
Build basis
2.0.1-9730

No reports yet for the current official release. Preview, self-built, and non-matching local reports below do not affect the public verdict.

Recent Activity

One unified report stream across release, preview, and self-built testing.

IntroOKiOSSelf-builtIn-App Report
May 27, 2026

Context only. Preview, self-built, and non-matching local reports do not change the public release verdict.

Device
iPhone 16 Pro Max
OS Version
26.3
GPU Backend
MSL
Build
1.0.1 (9288) · 056D2F64D

Intro loads, but freezes when I press any button to start/continue. It freezes only on button press.

Open mirrored issue
PlayableGreatiOSSelf-builtIn-App Report
May 27, 2026

Context only. Preview, self-built, and non-matching local reports do not change the public release verdict.

Device
iPhone 16 Pro Max
OS Version
26.3
GPU Backend
MSL
Build
1.0.1 (9288) · 056D2F64D

It runs and plays great on Universal.js script. Intro is glitchy though.

Open mirrored comment
PlayableOKiOSGitHub CommentGitHub
Mar 25, 2026

GitHub thread entry retained for context.

The intro popcap logo is super glitchy but other than that works perfectly fine.

Playable · iPhone 14 Pro Max · iOS 16.5 · MSL

Open comment
GitHub IssueGitHub
Mar 15, 2026

GitHub thread entry retained for context.

Intro video is very glitchy, but visuals look as intended from then on. Menus experience a little slow-down from time to time, and at the end of a level the effects can make it slower than full speed

Open issue