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Lost Odyssey

Title IDs:4D5307FA
Latest activity Mar 11, 20262 total reports

Public compatibility status tracks the latest official release only. Preview, self-built, and local builds that do not match that release stay in the activity feed so they do not overwrite the release verdict.

Current Release Status

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Latest activity: Mar 11, 2026
iOSUnverified

iOS release has no matched reports yet

Current official release

Latest verified
Not yet verified
Evidence count
0
Build basis
1.0.1-9288

No reports yet for the current official release. Preview, self-built, and non-matching local reports below do not affect the public verdict.

macOSUnverified

macOS release has no matched reports yet

Current official release

Latest verified
Not yet verified
Evidence count
0
Build basis
1.0.1-9288

No reports yet for the current official release. Preview, self-built, and non-matching local reports below do not affect the public verdict.

Recent Activity

One unified report stream across release, preview, and self-built testing.

macOSGitHub CommentGitHub
Mar 11, 2026

GitHub thread entry retained for context.

Field Value :--- :--- **Title** Lost Odyssey **Title ID** `4D5307FA` **Status** 🟦 In-Game **Performance** Great **Platform** macOS **Device** Mac14,3 **OS Version** macOS 15.7 **Architecture** arm64 **GPU Backend** MSC **Notes** As I see it, these are typical problems. Cutscenes feature a riot of green and pink colors on the screen and choppy sound, making it impossible to understand anything. Gameplay is smooth, with only occasional stutters. I'm not saying "playable" out of caution; it needs to be fully tested, which would take tens of hours. Oh, and for some reason, all games need to be launched and closed several times before they get past the initial loading screens. Then, apparently, a cache is created and the problem goes away.

Mac mini (M2) · macOS 15.7 · MSC

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In-GameGreatmacOSLegacy ReleaseIn-App Report
Mar 11, 2026

Historical release-track report retained for context.

Device
Mac mini (M2)
OS Version
15.7
GPU Backend
MSC
Build
Unlabeled

LoadsPooriOSLegacy ReleaseIn-App Report
Mar 3, 2026

Historical release-track report retained for context.

Device
iPhone 16 Pro
OS Version
18.5
GPU Backend
MSL
Build
Unlabeled

Game boots and loads into menu without issue but hangs on initial loading screen

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