Skip to content

Lego Jurassic World

Title IDs:5752084D, 5752884E
Latest activity Aug 14, 20261 total reports

Public compatibility status tracks the latest official release only. Preview, self-built, and local builds that do not match that release stay in the activity feed so they do not overwrite the release verdict.

Current Release Status

Public status stays conservative and only uses evidence that matches the current published release. Preview, self-built, and non-matching local activity appears below for context.

Latest activity: Aug 14, 2026
iOSUnverified

iOS release has no matched reports yet

Current official release

Latest verified
Not yet verified
Evidence count
0
Build basis
2.0.1-9730

No reports yet for the current official release. Preview, self-built, and non-matching local reports below do not affect the public verdict.

Recent Activity

One unified report stream across release, preview, and self-built testing.

LoadsGreatiOSSelf-builtGitHub
Aug 14, 2026

Context only. Preview, self-built, and non-matching local reports do not change the public release verdict.

Device
iPhone 16
OS Version
26.6
GPU Backend
MSL
Build
2.0.1 (9849)

Stuck on intro, screen fills solid magenta after the Lego loading logo, no draw calls rendering. Log shows geometry emulation without pixel shader falling back to depth-only PS, then skipped (no depth attachment/memexport). Tried Metal and Vulkan (Apple A18 GPU), same result on both backends. Tried toggling half_pixel_offset and render_target_path (performance/accuracy), no change.

Compatibility image for Lego Jurassic World
Open mirrored issue