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Halo: CE Anniversary

Title IDs:4D5309B1
Latest activity Mar 23, 20263 total reports

Public compatibility status tracks the latest official release only. Preview, self-built, and local builds that do not match that release stay in the activity feed so they do not overwrite the release verdict.

Current Release Status

Public status stays conservative and only uses evidence that matches the current published release. Preview, self-built, and non-matching local activity appears below for context.

Latest activity: Mar 23, 2026
iOSUnverified

iOS release has no matched reports yet

Current official release

Latest verified
Not yet verified
Evidence count
0
Build basis
1.0.1-9288

No reports yet for the current official release. Preview, self-built, and non-matching local reports below do not affect the public verdict.

Recent Activity

One unified report stream across release, preview, and self-built testing.

In-GameOKiOSSelf-builtIn-App Report
Mar 23, 2026

Context only. Preview, self-built, and non-matching local reports do not change the public release verdict.

Device
iPhone 17 Pro Max
OS Version
26.0
GPU Backend
MSL
Build
1.0.0 (9299) · D8C101905

For my tests I have not tried campaign. There are lots of bugs: - The initial loading screen has a short and loud static sound that plays when the loading screen is finished loading. - There is another of the same sound that plays shortly after during the 343 intro logo. - The intro graphics are a green pixelated mess - Audio for buttons is messed up. - The 3d graphics in the background of the main menu are messed up. - Selecting the multiplayer button on the main menu closes the game instantly and goes back to the XeniOS app itself. - Some controller inputs are read twice and it is random when any controller input is read once or twice. For example, on the main menu I would press down one time and the selection would have a random chance of going down one time or two times.

Open mirrored issue
PlayableOKiOSGitHub IssueGitHub
Mar 11, 2026

GitHub thread entry retained for context.

Playable and with decent performance just make sure you are set to classic video and audio.

Playable · iPhone 16 Pro · iOS 26.3.1 · MSL

Open issue
GitHub CommentGitHub
Mar 8, 2026

GitHub thread entry retained for context.

<img width="2622" height="1206" alt="Image" src=" /> Enemies guns are seen through walls.

Open comment
GitHub CommentGitHub
Mar 8, 2026

GitHub thread entry retained for context.

And... textures are messed up in classic. <img width="2622" height="1206" alt="Image" src=" /> then a restart helped. But when the covenant first come in: <img width="2622" height="1206" alt="Image" src=" /> <img width="2622" height="1206" alt="Image" src=" /> <img width="2622" height="1206" alt="Image" src=" />

Open comment
GitHub CommentGitHub
Mar 8, 2026

GitHub thread entry retained for context.

Additionally even in classic mode, the characters for subtitles are completely scrambled.

Open comment
PlayableGreatiOSSelf-builtIn-App Report
Mar 8, 2026

Context only. Preview, self-built, and non-matching local reports do not change the public release verdict.

Device
iPhone 15 Pro Max
OS Version
26.4
GPU Backend
MSL
Build
1.0.0 (9280) · 2633E8177

Works great as long as graphics are switched to classic.

Open mirrored comment
In-GameGreatiOSLegacy ReleaseIn-App Report
Mar 6, 2026

Historical release-track report retained for context.

Device
iPhone 17
OS Version
26.3
GPU Backend
MSL
Build
Unlabeled

If loading into game with classic graphics, runs at a steady 30fps. In anniversary mode there are severe graphical issues. When switching back from anniversary to classic mid game this breaks rendering in classic. Additionally, the game shows audio issues in the warthog and some covenant vehicles.