In-GameN/AmacOSRelease MatchGitHub
Mar 9, 2026Included in the current release verdict.
- Device
- Macbook Pro M4
- OS Version
- 26.1
- GPU Backend
- MSL
- Build
- 1.0.0 (9280) · 2633E8177
Crashes immediately on load.
Open mirrored commentNothingN/AiOSGitHub CommentGitHub
Mar 8, 2026GitHub thread entry retained for context.
Shows Halo 3 copyright screen with logo and crashes immediately.
Nothing · MacBook Pro M1 · iOS 15.6.3 · MSL
Open commentNothingN/AiOSRelease MatchIn-App Report
Mar 8, 2026Included in the current release verdict.
- Device
- iPhone 17 Pro Max
- OS Version
- 26.0
- GPU Backend
- MSL
- Build
- 1.0.0 (9280) · 2633E8177
- XeniOS is inside of LiveContainer nightly with universal.js as its script and it boots up the App Store version of StikDebug (the App Store version launches JIT for other apps just fine)
- The PiP window almost never shows up
- Halo 3 usually opens into a black screen but sometimes the entire app just closes instantly
- I have all modern scripts in the scripts folder of the App Store version of StikDebug
Open mirrored commentIn-GamePooriOSSelf-builtIn-App Report
Mar 8, 2026Context only. Preview and non-matching local reports do not change the public release verdict.
- Device
- iPhone 17
- OS Version
- 26.3
- GPU Backend
- MSL
- Build
- 1.0 (1) · 21F106D09E
Test report
In-GamePooriOSSelf-builtIn-App Report
Mar 8, 2026Context only. Preview and non-matching local reports do not change the public release verdict.
- Device
- iPhone 17
- OS Version
- 26.3
- GPU Backend
- MSL
- Build
- 1.0.0 (9271) · 0A5BF5B240
One more for luck…
Open mirrored commentIn-GamePooriOSSelf-builtIn-App Report
Mar 8, 2026Context only. Preview and non-matching local reports do not change the public release verdict.
- Device
- iPhone 17
- OS Version
- 26.3
- GPU Backend
- MSL
- Build
- 1.0.0 (9271) · 21F106D09E
Dev test report pre release
Open mirrored commentIn-GamePooriOSSelf-builtIn-App Report
Mar 8, 2026Context only. Preview and non-matching local reports do not change the public release verdict.
- Device
- iPhone 17
- OS Version
- 26.3
- GPU Backend
- MSL
- Build
- 1.0.0 (9276) · E8106D3DDB
Another test
Open mirrored commentIntroPooriOSSelf-builtIn-App Report
Mar 8, 2026Context only. Preview and non-matching local reports do not change the public release verdict.
- Device
- iPhone 17
- OS Version
- 26.3
- GPU Backend
- MSL
- Build
- 1.0 (1) · 315F4DEE9
Dev test report
NothingN/AiOSLegacy ReleaseIn-App Report
Mar 4, 2026Historical release-track report retained for context.
- Device
- iPad Pro (M2)
- OS Version
- 18.3.1
- GPU Backend
- MSL
- Build
- Unlabeled
Crashes upon launch ping the game.
PlayablePooriOSLegacy ReleaseIn-App Report
Mar 4, 2026Historical release-track report retained for context.
- Device
- iPhone 16 Pro
- OS Version
- 18.5
- GPU Backend
- MSL
- Build
- Unlabeled
Low FPS, but can start and play campaign, important note, if you die you can get stuck in a cutscene loop.
In-GamePooriOSLegacy ReleaseIn-App Report
Mar 2, 2026Historical release-track report retained for context.
- Device
- iPhone 16 Pro
- OS Version
- 18.5
- GPU Backend
- MSL
- Build
- Unlabeled
Can play in campaign, frequently drops in FPS but seems to sit around 11-19 range. As described by another user you will need to select mission to bypass the initial cutscene which loops.
In-GamePooriOSLegacy ReleaseIn-App Report
Mar 1, 2026Historical release-track report retained for context.
- Device
- iPhone 17
- OS Version
- 26.3
- GPU Backend
- MSL
- Build
- Unlabeled
Campaign cutscene cannot transition into gameplay in at least the first level. Workaround is to hit A to skip loop it once, back out, and start the actual first mission from the campaign menu.
Performance is about 15fps on iPhone 17.
NothingPooriOSLegacy ReleaseDiscord
Feb 28, 2026Historical release-track report retained for context.
- Device
- iPhone 17
- OS Version
- iOS 26.3
- GPU Backend
- MSL
- Build
- Unlabeled
Does not boot