PlayableOKiOSSelf-builtIn-App Report
Mar 23, 2026Context only. Preview, self-built, and non-matching local reports do not change the public release verdict.
- Device
- iPhone 17 Pro Max
- OS Version
- 26.0
- GPU Backend
- MSL
- Build
- 1.0.0 (9299) · D8C101905
The game works and I was able to start a custom game with the default settings and map. I was also able to move around and do stuff in the map like shoot, throw grenades, use vehicles, etc. However, there are lots of bugs:
- A lot of text is bugged and replaced with rectangles
- Audio is very choppy
- FPS is very low but playable
- When loading into the custom game map it took several minutes for all the assets/visuals to fully load. I was able to move around while everything was loading in though, it was just the visual stuff that took several minutes to load. Sometimes the game would just freeze for a couple of seconds while I was in the map. Also, it wasn’t just the map assets that took several minutes to fully load, it was also player-related stuff such as the assets on the gun I was holding and the GUI itself.
I have also not tried the campaign yet.
Open mirrored commentPlayablePooriOSRelease MatchIn-App Report
Mar 22, 2026Included in the current release verdict.
- Device
- iPhone 16 Plus
- OS Version
- 26.3.1
- GPU Backend
- MSL
- Build
- 1.0.1 (9288) · 056D2F64D
To launch you do have to disable mount cache and you’ll need to know you way around because it doesn’t display words
Open mirrored issueNothingN/AiOSGitHub CommentGitHub
Mar 12, 2026GitHub thread entry retained for context.
Halo 3 crashes instantly when opened even with JIT enabled. The game closes but XeniOS remains open.
Nothing · iPhone 17 Pro Max · iOS 26.0 · MSL
Open commentIn-GamePooriOSGitHub IssueGitHub
Mar 11, 2026GitHub thread entry retained for context.
Boots fine and loads into game with the initial cutscene loop workaround.
In-Game · iPhone 17 · iOS 26.3 · MSL
Open issueIn-GameN/AmacOSSelf-builtGitHub
Mar 9, 2026Context only. Preview, self-built, and non-matching local reports do not change the public release verdict.
- Device
- MacBook Pro (M4)
- OS Version
- 26.1
- GPU Backend
- MSL
- Build
- 1.0.0 (9280) · 2633E8177
Crashes immediately on load.
NothingN/AiOSSelf-builtIn-App Report
Mar 8, 2026Context only. Preview, self-built, and non-matching local reports do not change the public release verdict.
- Device
- iPhone 17 Pro Max
- OS Version
- 26.0
- GPU Backend
- MSL
- Build
- 1.0.0 (9280) · 2633E8177
- XeniOS is inside of LiveContainer nightly with universal.js as its script and it boots up the App Store version of StikDebug (the App Store version launches JIT for other apps just fine)
- The PiP window almost never shows up
- Halo 3 usually opens into a black screen but sometimes the entire app just closes instantly
- I have all modern scripts in the scripts folder of the App Store version of StikDebug
Open mirrored commentIn-GamePooriOSSelf-builtIn-App Report
Mar 8, 2026Context only. Preview, self-built, and non-matching local reports do not change the public release verdict.
- Device
- iPhone 17
- OS Version
- 26.3
- GPU Backend
- MSL
- Build
- 1.0 (1) · 21F106D09E
Test report
In-GamePooriOSSelf-builtIn-App Report
Mar 8, 2026Context only. Preview, self-built, and non-matching local reports do not change the public release verdict.
- Device
- iPhone 17
- OS Version
- 26.3
- GPU Backend
- MSL
- Build
- 1.0.0 (9271) · 0A5BF5B240
One more for luck…
In-GamePooriOSSelf-builtIn-App Report
Mar 8, 2026Context only. Preview, self-built, and non-matching local reports do not change the public release verdict.
- Device
- iPhone 17
- OS Version
- 26.3
- GPU Backend
- MSL
- Build
- 1.0.0 (9271) · 21F106D09E
Dev test report pre release
In-GamePooriOSSelf-builtIn-App Report
Mar 8, 2026Context only. Preview, self-built, and non-matching local reports do not change the public release verdict.
- Device
- iPhone 17
- OS Version
- 26.3
- GPU Backend
- MSL
- Build
- 1.0.0 (9276) · E8106D3DDB
Another test
Open mirrored commentIntroPooriOSSelf-builtIn-App Report
Mar 8, 2026Context only. Preview, self-built, and non-matching local reports do not change the public release verdict.
- Device
- iPhone 17
- OS Version
- 26.3
- GPU Backend
- MSL
- Build
- 1.0 (1) · 315F4DEE9
Dev test report
NothingN/AiOSLegacy ReleaseIn-App Report
Mar 4, 2026Historical release-track report retained for context.
- Device
- iPad Pro (M2)
- OS Version
- 18.3.1
- GPU Backend
- MSL
- Build
- Unlabeled
Crashes upon launch ping the game.
PlayablePooriOSLegacy ReleaseIn-App Report
Mar 4, 2026Historical release-track report retained for context.
- Device
- iPhone 16 Pro
- OS Version
- 18.5
- GPU Backend
- MSL
- Build
- Unlabeled
Low FPS, but can start and play campaign, important note, if you die you can get stuck in a cutscene loop.
In-GamePooriOSLegacy ReleaseIn-App Report
Mar 2, 2026Historical release-track report retained for context.
- Device
- iPhone 16 Pro
- OS Version
- 18.5
- GPU Backend
- MSL
- Build
- Unlabeled
Can play in campaign, frequently drops in FPS but seems to sit around 11-19 range. As described by another user you will need to select mission to bypass the initial cutscene which loops.
In-GamePooriOSLegacy ReleaseIn-App Report
Mar 1, 2026Historical release-track report retained for context.
- Device
- iPhone 17
- OS Version
- 26.3
- GPU Backend
- MSL
- Build
- Unlabeled
Campaign cutscene cannot transition into gameplay in at least the first level. Workaround is to hit A to skip loop it once, back out, and start the actual first mission from the campaign menu.
Performance is about 15fps on iPhone 17.
NothingPooriOSLegacy ReleaseDiscord
Feb 28, 2026Historical release-track report retained for context.
- Device
- iPhone 17
- OS Version
- iOS 26.3
- GPU Backend
- MSL
- Build
- Unlabeled
Does not boot