Skip to content

Halo 3

Title IDs:4D5307E6, 4D53082A, 4D530939
Latest activity Mar 23, 202617 total reports3 filtered

Public compatibility status tracks the latest official release only. Preview, self-built, and local builds that do not match that release stay in the activity feed so they do not overwrite the release verdict.

Current Release Status

Public status stays conservative and only uses evidence that matches the current published release. Preview, self-built, and non-matching local activity appears below for context.

Latest activity: Mar 23, 2026
iOSPlayable

Playable on the release track

Current official release

Latest verified
Mar 22, 2026
Evidence count
1
Build basis
1.0.1-9288
Best observed
Playable on iPhone 16 Plus
Lowest observed
Playable on iPhone 16 Plus

Current release reports consistently indicate playthrough-quality results on the reported devices.

Observed on iPhone 16 Plus.

macOSUnverified

macOS release has no matched reports yet

Current official release

Latest verified
Not yet verified
Evidence count
0
Build basis
1.0.1-9288

No reports yet for the current official release. Preview, self-built, and non-matching local reports below do not affect the public verdict.

Recent Activity

One unified report stream across release, preview, and self-built testing.

3 reports hidden due to conflicting platform metadata.

PlayableOKiOSSelf-builtIn-App Report
Mar 23, 2026

Context only. Preview, self-built, and non-matching local reports do not change the public release verdict.

Device
iPhone 17 Pro Max
OS Version
26.0
GPU Backend
MSL
Build
1.0.0 (9299) · D8C101905

The game works and I was able to start a custom game with the default settings and map. I was also able to move around and do stuff in the map like shoot, throw grenades, use vehicles, etc. However, there are lots of bugs: - A lot of text is bugged and replaced with rectangles - Audio is very choppy - FPS is very low but playable - When loading into the custom game map it took several minutes for all the assets/visuals to fully load. I was able to move around while everything was loading in though, it was just the visual stuff that took several minutes to load. Sometimes the game would just freeze for a couple of seconds while I was in the map. Also, it wasn’t just the map assets that took several minutes to fully load, it was also player-related stuff such as the assets on the gun I was holding and the GUI itself. I have also not tried the campaign yet.

Open mirrored comment
PlayablePooriOSRelease MatchIn-App Report
Mar 22, 2026

Included in the current release verdict.

Device
iPhone 16 Plus
OS Version
26.3.1
GPU Backend
MSL
Build
1.0.1 (9288) · 056D2F64D

To launch you do have to disable mount cache and you’ll need to know you way around because it doesn’t display words

Compatibility image for Halo 3
Open mirrored issue
NothingN/AiOSGitHub CommentGitHub
Mar 12, 2026

GitHub thread entry retained for context.

Halo 3 crashes instantly when opened even with JIT enabled. The game closes but XeniOS remains open.

Nothing · iPhone 17 Pro Max · iOS 26.0 · MSL

Open comment
In-GamePooriOSGitHub IssueGitHub
Mar 11, 2026

GitHub thread entry retained for context.

Boots fine and loads into game with the initial cutscene loop workaround.

In-Game · iPhone 17 · iOS 26.3 · MSL

Open issue
In-GameN/AmacOSSelf-builtGitHub
Mar 9, 2026

Context only. Preview, self-built, and non-matching local reports do not change the public release verdict.

Device
MacBook Pro (M4)
OS Version
26.1
GPU Backend
MSL
Build
1.0.0 (9280) · 2633E8177

Crashes immediately on load.

NothingN/AiOSSelf-builtIn-App Report
Mar 8, 2026

Context only. Preview, self-built, and non-matching local reports do not change the public release verdict.

Device
iPhone 17 Pro Max
OS Version
26.0
GPU Backend
MSL
Build
1.0.0 (9280) · 2633E8177

- XeniOS is inside of LiveContainer nightly with universal.js as its script and it boots up the App Store version of StikDebug (the App Store version launches JIT for other apps just fine) - The PiP window almost never shows up - Halo 3 usually opens into a black screen but sometimes the entire app just closes instantly - I have all modern scripts in the scripts folder of the App Store version of StikDebug

Open mirrored comment
In-GamePooriOSSelf-builtIn-App Report
Mar 8, 2026

Context only. Preview, self-built, and non-matching local reports do not change the public release verdict.

Device
iPhone 17
OS Version
26.3
GPU Backend
MSL
Build
1.0 (1) · 21F106D09E

Test report

In-GamePooriOSSelf-builtIn-App Report
Mar 8, 2026

Context only. Preview, self-built, and non-matching local reports do not change the public release verdict.

Device
iPhone 17
OS Version
26.3
GPU Backend
MSL
Build
1.0.0 (9271) · 0A5BF5B240

One more for luck…

In-GamePooriOSSelf-builtIn-App Report
Mar 8, 2026

Context only. Preview, self-built, and non-matching local reports do not change the public release verdict.

Device
iPhone 17
OS Version
26.3
GPU Backend
MSL
Build
1.0.0 (9271) · 21F106D09E

Dev test report pre release

In-GamePooriOSSelf-builtIn-App Report
Mar 8, 2026

Context only. Preview, self-built, and non-matching local reports do not change the public release verdict.

Device
iPhone 17
OS Version
26.3
GPU Backend
MSL
Build
1.0.0 (9276) · E8106D3DDB

Another test

Open mirrored comment
IntroPooriOSSelf-builtIn-App Report
Mar 8, 2026

Context only. Preview, self-built, and non-matching local reports do not change the public release verdict.

Device
iPhone 17
OS Version
26.3
GPU Backend
MSL
Build
1.0 (1) · 315F4DEE9

Dev test report

NothingN/AiOSLegacy ReleaseIn-App Report
Mar 4, 2026

Historical release-track report retained for context.

Device
iPad Pro (M2)
OS Version
18.3.1
GPU Backend
MSL
Build
Unlabeled

Crashes upon launch ping the game.

PlayablePooriOSLegacy ReleaseIn-App Report
Mar 4, 2026

Historical release-track report retained for context.

Device
iPhone 16 Pro
OS Version
18.5
GPU Backend
MSL
Build
Unlabeled

Low FPS, but can start and play campaign, important note, if you die you can get stuck in a cutscene loop.

In-GamePooriOSLegacy ReleaseIn-App Report
Mar 2, 2026

Historical release-track report retained for context.

Device
iPhone 16 Pro
OS Version
18.5
GPU Backend
MSL
Build
Unlabeled

Can play in campaign, frequently drops in FPS but seems to sit around 11-19 range. As described by another user you will need to select mission to bypass the initial cutscene which loops.

In-GamePooriOSLegacy ReleaseIn-App Report
Mar 1, 2026

Historical release-track report retained for context.

Device
iPhone 17
OS Version
26.3
GPU Backend
MSL
Build
Unlabeled

Campaign cutscene cannot transition into gameplay in at least the first level. Workaround is to hit A to skip loop it once, back out, and start the actual first mission from the campaign menu. Performance is about 15fps on iPhone 17.

NothingPooriOSLegacy ReleaseDiscord
Feb 28, 2026

Historical release-track report retained for context.

Device
iPhone 17
OS Version
iOS 26.3
GPU Backend
MSL
Build
Unlabeled

Does not boot