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Halo 3

Title IDs:4D5307E6, 4D53082A, 4D530939
Latest activity Mar 9, 202615 total reports3 filtered

Public compatibility status tracks the latest official release only. Preview reports and local builds that do not match that release stay in the activity feed so they do not overwrite the release verdict.

Current Release Status

Public status stays conservative and only uses evidence that matches the current published release. Preview and non-matching local activity appears below for context.

Latest activity: Mar 9, 2026
iOSNothing

Nothing on the release track

Current official release

Latest verified
Mar 8, 2026
Evidence count
1
Build basis
1.0.0-9280
Best observed
Nothing on iPhone 17 Pro Max
Lowest observed
Nothing on iPhone 17 Pro Max

Current release verdict is based on the current published release. Preview and non-matching local activity appears below for context.

Observed on iPhone 17 Pro Max.

macOSIn-Game

In-Game on the release track

Current official release

Latest verified
Mar 9, 2026
Evidence count
1
Build basis
1.0.0-9280
Best observed
In-Game on Macbook Pro M4
Lowest observed
In-Game on Macbook Pro M4

Current release verdict is based on the current published release. Preview and non-matching local activity appears below for context.

Observed on Macbook Pro M4.

Recent Activity

One unified report stream across release, preview, and self-built testing.

3 reports hidden due to conflicting platform metadata.

In-GameN/AmacOSRelease MatchGitHub
Mar 9, 2026

Included in the current release verdict.

Device
Macbook Pro M4
OS Version
26.1
GPU Backend
MSL
Build
1.0.0 (9280) · 2633E8177

Crashes immediately on load.

Open mirrored comment
NothingN/AiOSGitHub CommentGitHub
Mar 8, 2026

GitHub thread entry retained for context.

Shows Halo 3 copyright screen with logo and crashes immediately.

Nothing · MacBook Pro M1 · iOS 15.6.3 · MSL

Open comment
NothingN/AiOSRelease MatchIn-App Report
Mar 8, 2026

Included in the current release verdict.

Device
iPhone 17 Pro Max
OS Version
26.0
GPU Backend
MSL
Build
1.0.0 (9280) · 2633E8177

- XeniOS is inside of LiveContainer nightly with universal.js as its script and it boots up the App Store version of StikDebug (the App Store version launches JIT for other apps just fine) - The PiP window almost never shows up - Halo 3 usually opens into a black screen but sometimes the entire app just closes instantly - I have all modern scripts in the scripts folder of the App Store version of StikDebug

Open mirrored comment
In-GamePooriOSSelf-builtIn-App Report
Mar 8, 2026

Context only. Preview and non-matching local reports do not change the public release verdict.

Device
iPhone 17
OS Version
26.3
GPU Backend
MSL
Build
1.0 (1) · 21F106D09E

Test report

In-GamePooriOSSelf-builtIn-App Report
Mar 8, 2026

Context only. Preview and non-matching local reports do not change the public release verdict.

Device
iPhone 17
OS Version
26.3
GPU Backend
MSL
Build
1.0.0 (9271) · 0A5BF5B240

One more for luck…

Open mirrored comment
In-GamePooriOSSelf-builtIn-App Report
Mar 8, 2026

Context only. Preview and non-matching local reports do not change the public release verdict.

Device
iPhone 17
OS Version
26.3
GPU Backend
MSL
Build
1.0.0 (9271) · 21F106D09E

Dev test report pre release

Open mirrored comment
In-GamePooriOSSelf-builtIn-App Report
Mar 8, 2026

Context only. Preview and non-matching local reports do not change the public release verdict.

Device
iPhone 17
OS Version
26.3
GPU Backend
MSL
Build
1.0.0 (9276) · E8106D3DDB

Another test

Open mirrored comment
IntroPooriOSSelf-builtIn-App Report
Mar 8, 2026

Context only. Preview and non-matching local reports do not change the public release verdict.

Device
iPhone 17
OS Version
26.3
GPU Backend
MSL
Build
1.0 (1) · 315F4DEE9

Dev test report

NothingN/AiOSLegacy ReleaseIn-App Report
Mar 4, 2026

Historical release-track report retained for context.

Device
iPad Pro (M2)
OS Version
18.3.1
GPU Backend
MSL
Build
Unlabeled

Crashes upon launch ping the game.

PlayablePooriOSLegacy ReleaseIn-App Report
Mar 4, 2026

Historical release-track report retained for context.

Device
iPhone 16 Pro
OS Version
18.5
GPU Backend
MSL
Build
Unlabeled

Low FPS, but can start and play campaign, important note, if you die you can get stuck in a cutscene loop.

In-GamePooriOSLegacy ReleaseIn-App Report
Mar 2, 2026

Historical release-track report retained for context.

Device
iPhone 16 Pro
OS Version
18.5
GPU Backend
MSL
Build
Unlabeled

Can play in campaign, frequently drops in FPS but seems to sit around 11-19 range. As described by another user you will need to select mission to bypass the initial cutscene which loops.

In-GamePooriOSLegacy ReleaseIn-App Report
Mar 1, 2026

Historical release-track report retained for context.

Device
iPhone 17
OS Version
26.3
GPU Backend
MSL
Build
Unlabeled

Campaign cutscene cannot transition into gameplay in at least the first level. Workaround is to hit A to skip loop it once, back out, and start the actual first mission from the campaign menu. Performance is about 15fps on iPhone 17.

NothingPooriOSLegacy ReleaseDiscord
Feb 28, 2026

Historical release-track report retained for context.

Device
iPhone 17
OS Version
iOS 26.3
GPU Backend
MSL
Build
Unlabeled

Does not boot