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DEAD OR ALIVE 4

Title IDs:544307D1
Latest activity Jul 23, 20264 total reports

Public compatibility status tracks the latest official release only. Preview, self-built, and local builds that do not match that release stay in the activity feed so they do not overwrite the release verdict.

Current Release Status

Public status stays conservative and only uses evidence that matches the current published release. Preview, self-built, and non-matching local activity appears below for context.

Latest activity: Jul 23, 2026
iOSNothing

Nothing on the release track

Current official release

Latest verified
Jul 23, 2026
Evidence count
1
Build basis
2.0.1-9730
Best observed
Nothing on iPhone 16 Pro
Lowest observed
Nothing on iPhone 16 Pro

Current release verdict is based on the current published release. Preview, self-built, and non-matching local activity appears below for context.

Observed on iPhone 16 Pro.

macOSUnverified

macOS release has no matched reports yet

Current official release

Latest verified
Not yet verified
Evidence count
0
Build basis
2.0.1-9730

No reports yet for the current official release. Preview, self-built, and non-matching local reports below do not affect the public verdict.

Recent Activity

One unified report stream across release, preview, and self-built testing.

NothingN/AiOSRelease MatchIn-App Report
Jul 23, 2026

Included in the current release verdict.

Device
iPhone 16 Pro
OS Version
18.6.2
GPU Backend
MSL
Build
2.0.1 (9730) · 57C3CA140

crashes instantly or infinitely loads

Open mirrored issue
PlayableGreatmacOSReleaseGitHub
May 30, 2026

Historical release-track report retained for context.

Device
MacBook Pro M1
OS Version
26.5
GPU Backend
MSC
Build
1.0.1 (9288) · 056D2F64D

While there were some slight glitch with the intro, I was able to play through training and 2 matches with no issues. the performance was also very playable and runs smoothly.

GitHub CommentGitHub
Apr 12, 2026

GitHub thread entry retained for context.

This game booted beautifully on MacBook Pro (M1) (build 1.0.1-9288 #056d2f64d) yesterday, today it throws the error pasted below without the call stack. Same issue with [Remember Me](#176) and [Blur](#298] (all 3 worked prior but crashes the same way today when other titles work) ``` *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid parameter not satisfying: CGRectContainsRect(CGRectMake((CGFloat)INT_MIN, (CGFloat)INT_MIN, (CGFloat)INT_MAX - (CGFloat)INT_MIN, (CGFloat)INT_MAX - (CGFloat)INT_MIN), frame). self=<QNSWindow: 0xa99255b80; contentView=NSObject(0x0)> frame={{0, 2147483633}, {1920, 1080}}' ```

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PlayableGreatiOSLegacy ReleaseIn-App Report
Mar 5, 2026

Historical release-track report retained for context.

Device
iPhone 16 Pro
OS Version
18.5
GPU Backend
MSL
Build
Unlabeled

Game loads with no glitches I could tell. The game runs smoothly but with slightly reduced speed. Very playable and very enjoyable!

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PlayableOKiOSLegacy ReleaseIn-App Report
Mar 3, 2026

Historical release-track report retained for context.

Device
iPhone 17 Pro Max
OS Version
26.1
GPU Backend
MSL
Build
Unlabeled

Visuals are perfect with no apparent glitches. Performance is half speed but stutter free. Menus are perfect and sound is perfect.

Open mirrored issue