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Alice: Madness Returns

Title IDs:45410916
Latest activity Mar 17, 20261 total reports

Public compatibility status tracks the latest official release only. Preview, self-built, and local builds that do not match that release stay in the activity feed so they do not overwrite the release verdict.

Current Release Status

Public status stays conservative and only uses evidence that matches the current published release. Preview, self-built, and non-matching local activity appears below for context.

Latest activity: Mar 17, 2026
iOSPlayable

Playable on the release track

Current official release

Latest verified
Mar 17, 2026
Evidence count
1
Build basis
1.0.1-9288
Best observed
Playable on iPhone 16 Plus
Lowest observed
Playable on iPhone 16 Plus

Current release reports consistently indicate playthrough-quality results on the reported devices.

Observed on iPhone 16 Plus.

Recent Activity

One unified report stream across release, preview, and self-built testing.

PlayableOKiOSRelease MatchIn-App Report
Mar 17, 2026

Included in the current release verdict.

Device
iPhone 16 Plus
OS Version
26.3.1
GPU Backend
MSL
Build
1.0.1 (9288) · 056D2F64D

The game as a whole is stable and remains playable. The performance is acceptable: sometimes there are small FPS drawdowns and delays when loading textures, but this does not have a critical effect on gameplay. The main problem is related to the sound. During the intro at startup, in cut scenes, as well as when interacting with objects containing voice acting (for example, flasks with memories), audio is played with strong distortion. The sound is excessively loud, accompanied by a squeak and an overload effect, as if the volume level has been increased many times. Additionally: To start the game correctly, you must disable the "Force 10bpc Presenter Output” setting in the emulator. When this option is enabled, the game does not start (at least in the current configuration).

Open mirrored issue